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The
categories are:
Instructional
Design
Human
Performance Technology
Simulations, Games and Case Studies
Return on Investment
Best Practices
Reviews
& Interviews
User Documentation
Instructional
Design
A
Systematic Approach
Curriculum
Development for Business and Industry
Got
the Message?
How
To Lay-Out a Self-Study Unit Using the Tutorial Approach
Interactive
Teaching/Learning
Library
of Learning Activities
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Human
Performance Technology
Training
Session Planning Sheet
Structured
On-The-Job Training in Developing Nations
Commentary
for ISPI - Front-End Analysis, Implementation, Planning, and Evaluation:
Breaking Out of the Pamela Syndrome
Human
Performance Technology: Research and Theory to Practice
Performance
Improvement Interventions
Skill
Sets, Characteristics and Values for the Human Performance Technologist
Stop
Wasting Money on Training
What
is Human Performance Technology?
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Simulations,
Games and Case Studies
FlexGames:
Flexible Game Formats For Improving Learning and Performance
High
Seas: A Performance Maintenance Game
Minigames
and Microgames for Everyone
"Northern
Adventure": a personnel selection game
Press
Conference
Selecting
and Writing Case Studies for Improving Human Performance
Technology
of Simulation Gaming for Education and Training
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Return
on Investment
Calculating
The Return on Investment in Training: A Critical Analysis and a Case Study
Structured
On-The-Job Training In Developing Nations
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Best
Practices
Best
Practices Study Summary
Incentives,
Motivation and Workplace Performance: Research & Best Practices
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User
Documentation
The
Paradox Of User Documentation: Useful, But Rarely Used
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